Pippa’s Gang eventually finishes re-burying the bodies and grooming the graveyard at Plumly. Kithri went back into town to have a meeting with the elders while various PC’s wandered around the graveyard looking for clues. Between the group of them they are able to determine that the aura of evil is still hanging over the graveyard at least as strong as the previous night, and that its source is arcane necromancy, not any sort of divine magic. As the group heads back towards town they meet Kithri, who is returning to the graveyard with Vondal, the father of Zephyr, who is the teenage orc boy who died recently of disease and whose body went missing last night. The two of them are going back to the graveyard to mourn. Vondal shows an obviously deep-seated prejudice against wizards, but nonetheless expresses his thanks to Pippa’s Gang for being present to help. Kithri implores the group to remain another night to help, as the council could not think of any ‘Plan B’ if the group was not willing to remain.
Everyone returns to the village to rest up and to make plans for what they expected to be a long evening. Entering the one tavern in town, which was obviously where the council meeting took place, the group, with Pippa taking the lead, meets a friendly elderly orc named Taney who runs the establishment. He offers food and drink on the house. When Raslin asks about anyone here who can set traps, Taney says he knows just the person and that he’ll go get her. He walks to the front door, opens it, and shouts out calling for Reverence, who shouts back and comes quickly. When the orc walks in Raslin explains his desire to set a trap using flour, which Taney happily provides, in order to perhaps see any invisible figures working in the graveyard. Reverence seems quite excited to have a plan and tells them to meet her at the graveyard after she gets her trapping gear.
Soon they have all met at the graveyard. Vondal is not in a talking mood, but Kithri likewise seems excited to have a plan. The group scouts out the graveyard and settles on a strategy. They will dig a grave at the end of one of the rows that has not been dug up yet. Reverence sets trip-wires running to three nearby trees. In each tree she hangs a shortbow with an arrow tipped with a bag of flour. Upon triggering the trap, the idea is that a string will pull a post that is holding the bow armed, causing it to fire its load at the fake grave. The group excitedly sets to work digging while Reverence and Kithri hurry back to town to get the needed items. When the group next looks up they see the whole town coming out to the graveyard in a solemn procession. They gather around the mock-grave, and the priest stands at the front to give a mock eulogy. They all throw flowers on the grave and return to the town.
With the trap set, Reverence returns to town to have dinner in the tavern. Pippa returns to the tavern and, after learning from Taney that ‘The Bloody Ear of Dunbarrow’ is a favorite in this town (as it was at The Birel’s), she leads the group in a chorus. The entire bar rises for the last verse and sings in unison with her and cheers at the completion of the song. With the mood obviously lifted, Pippa sits down to eat with Reverence. While they are talking, the door opens and a tired Pim enters. Seeing Pippa he makes his way over and, after the formalities, asks if she knows where Marthis might be. He is directed to the graveyard and, though it is nearly dusk, he begins to make his way there.
Meanwhile, at the graveyard, Marthis, Raslin and Cavalier have settled on a watch order. Marthis has climbed into the tree. Raslin has made friends with a local squirrel, named Damakos, who is going to help them watch but isn’t so good at staying awake and who has taken up a perch sitting on Marthis’ shoulder. Cavalier is resting against the base of the tree. When he arrives, Pim expresses that he had been quite concerned that the group had left. With no family left in the area he feels there is nothing for him here. He is awed by the strength and grace shown by Marthis and desires to join the order if Marthis is any sample of what its members are like. He asks them not to leave the region without talking to him. He then returns to the town to sleep.
Explaining that her groups lacks any significant outdoor skills, Pippa asks Reverence if she will help them keep watch for the night. She seems honored to do so and joins them at the graveyard. Before the first watch is even over, at perhaps about 11:00, Cavalier hears the same scratching sound that Dig had heard the night before, but coming from much closer. Damakos also hears it and begins chittering loudly, which wakes the whole party and causes the sound to stop. The whole graveyard is disturbingly silent for several minutes before the scratching resumes. Those with darkvision can see the grave from which it is coming but are not able to see any individuals or any wisp of smoke at the grave. Raslin creates the image of an orc in mourning by the new mock-grave.
As everyone readies themselves, a movement at the edge of her field of vision catches Pippa‘s eye. Coming out of the shadow of darkness over the graveyard she sees an orc boy that she would estimate to be a teenager. He steps cautiously into her field of view, and looks first at the image, then directly at the party. He then steps silently back into the darkness. Obviously uncomfortable stating what she’s seen with Reverencepresent, Pippa does a horrible job communicating to the others what she’s seen. Eventually, Reverence realizes that she has seen the raised body of Zephyr and she collapses against the tree hugging her knees. She declares that she is aware it is not really Zephyr, and that in a few moments she feels she will be ready to do whatever needs to be done, but she is obviously very distraught at the thought of fighting what her senses tell her is Zephyr.
A battle ensues between several skeletons and zombies of orc, half-orc and human bodies from the graveyard but Zephyr himself remains hidden in the dark. Raslin climbs into the tree to manually fire the rigged shortbow, but proves to be a better wizard than archer. Just then a series of four blasts of light fire out of the darkness toward Raslin, burning him in his perch in the tree. Then the figure of Zephyr steps into his view. Zephyr sees the other members of the group, but his gaze is fixed on Raslin. As he moves decisively toward the tree he flicks both wrists simultaneously and glowing blades emerge from his hands. Raslin takes this opportunity to climb higher into the tree.
Just as he reaches the base of the tree, Zephyr is attacked by Reverence, whose hunting knife strikes true. However, even though she knows it is not truly Zephyr, the trapper is overcome. She drops her knife and becomes ill on the battlefield, clearly unable to continue fighting the one who so recently was taken from her community. Zephyr himself fires another blast of light from his left hand into the tree, striking Raslin. He clearly intends to do the same with his right hand. A streak of light begins at his elbow and travels to his hand but seems to ‘hang up’ there and the spell fizzles. Zephyr does not speak but is clearly frustrated by this. He begins climbing the tree, but Marthis climbs as well, hot on his heels.
At first the monk is not able to dislodge Zephyr, but he distracts him enough that Zephyr is not able to strike Raslin with his sword or grab his legs. Having climbed as high as he can go, Raslin strikes back at Zephyr with his witch bolt spell, which seems to take a heavy toll on the orc. Cavalier and Pippa are able to hold off the remaining zombies and skeletons at the base of the tree, keeping them from coming to Zephyr’s aid. Eventually Marthis is able to grab hold of Zephyr’s legs. At first Zephyr holds fast, hanging from the tree while the monk hangs from his legs. But with a second effort Marthis dislodges them both and they fall prone at the base of the tree.
Zephyr lands flat on his back facing Raslin‘s backpack. Even from the top of the treeRaslin can see the orc’s eyes grow wide as he looks at the pack and then looks with renewed intensity toward Raslin. Zephyr moves to stand, obviously intending to redouble his efforts to attack Raslin, but Cavalier is ready for him and strikes him with a radiant blow that ends the orc’s state of undeath. The zombies collapse in a heap, the scratching stops, and a bat that Raslin had killed reverts to its form as a small demon.
After a few seconds of quiet Zephyr’s body begins to convulse violently. A wisp of smoke leaves his body through the mouth and nose and floats away into the night sky, leaving Zephyr’s body calm, though beaten and bloodied, on the ground. After she regains her composure, Reverence apologizes for her inability to help. She is obviously very embarrassed by what happened and returns quickly and quietly to the town. Raslin goes to pick up his backpack and sees that the spine of one of his tomes is visible through the top of the bag that he had left open. He assumes this is what caught the interest of whatever was inhabiting the body of Zephyr.
The evil aura that has hung over the graveyard begins to dissipate and the group returns solemnly to town while Dig remains at the graveyard burying the bodies.